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A Regenerative Food Systems Trade Card Game Grows from a CoFSA Collaboration Across Countries and Continents

A Regenerative Food Systems Trade Card Game Grows from a CoFSA Collaboration Across Countries and Continents

How can we make the daily, weekly, and monthly Practice of regenerating conscious food systems and the SDG’s as engaging as an adventure game, as joyful as an offline card game, and as inspiring as an epic narrative, while delivering measurable results for sustainable development?

How can we invite grassroots participation in the open, cooperative development of this educational game, transcending national and continental borders?

Three members of the Conscious Food Systems Alliance (CoFSA) convened by UNDP, based in Kenya, Nigeria, and Germany, are collaborating with a diverse consortium of value aligned partners to explore these quest(ion)s with hands-on prototypes.

Table of Content

Introduction 01 Listen
Conscious Allies on the path 02 Cooperate
Food System Card Design & the Game 03 Play & Create
Open-Source Sovereignty 04 Open
Open Finance & the Economic Support System 05 Support
Eco-Social Innovation 06 Innovate
A different world view map 07 Look
Epilogue 08 Learn

Introduction

We met during the June 2025 Conscious Food Systems Alliance Gathering – organized by the CoFSA secretariat, hosted by the United Nations Development Program (UNDP). CoFSA members Samantha from Nairobi in Kenya, Ibrahim from the City of Jos (J-Town) in the Plateau State of Nigeria, and André in the documenta City Kassel within the forest-dense region of Hesse, Germany.

As it goes and flows during Zoom Gatherings, we linkedin, followed each other’s streams, and found resonance in our specific work fields intended to support the regeneration of our interconnected food systems.



Living Lab Organigram of the multi-stakeholder collaboration network who created The Smart Waste Agency Game (the project in the center) Field tested in a 9 month Pilot in 2024.  

André Boeing in Germany had just come out of a year-long Expedition into the Wastelands, where he met hungry ghost waste monsters and the young agents of the Smart Waste Agency, recycling the waste monster mass back into the Great Circular.

The narrative Game World The SWAG had been co-created by a multi-stakeholder collaboration, including young people, to teach about different waste types, recycling methods, and circular principles in an engaging analogue card- and tabletop game. André served as a Creative Producer & Facilitator of the Multi-Stakeholder Network. 

The playful nature and co-design process showed great impact resonance with youth and adults alike, and a successful Open Educational Resource (OER) has been released to the Commons—free to use, remix, build upon, and share—funded by the German Ministry for Urban Development and Smart City Kassel department, documenta City of Kassel. 

SWAG Cards + Material Downloads + a self paced Course in Card Design

Open Educational Resources under a Creative Commons License

www.the-swag.eu

Re:gen Fsys, the regenerative food systems Collectible Trade Card Game (TCG ) became the next project in May 2025, using the experience gained from the open multi-stakeholder pilot of the waste project in 2024 —this time in a multinational, intercontinental, “Planetary” approach.

www.fsysgame.org

Ibrahim Gadzama in Jos, Nigeria, got deeply inspired to engage in regenerative farming practices during his time at the Young Farmers Club in his youth. Since his school days, Ibrahim had become a talent manager with nine years’ experience, a project manager at Great Farmers Multipurpose Cooperative Society (GREFAMCO), and a facilitator with the Jos Food System Alliance for the past two years.

Ibrahim shared sadly that he had seen the Young Farmers Clubs fade away, as the role of farmers became increasingly unpopular, associated with “a job for the poor” or the danger of brutal farmer/herder clashes amid the challenges of increasing climate change.

Ibrahim looked for a teaching tool that was as engaging as a modern game, with the potential to inspire a different narrative for the “Cool New Farmers Club”—where farmers are super-smart professionals who not only know how to regenerate the land and grow nutritious varieties but also promote and market super-designed ingredient solutions for fantastic dishes. He immediately resonated when he saw that the fsys card game, which breaks down learning into tiny, doable action quests, was exactly the teaching tool for regenerating the Young Farmers Club that he needed.

Ibrahim on Linkedin

Samantha Waki in Nairobi, Kenya, works with organizations and communities to deliver value to consumers at the base of the pyramid, with a special focus on empowering women and youth. Their role is to stand in the gap, working with organizations, communities, farmers, and stakeholders to co-create solutions that truly serve the people.

Samantha and her colleagues increasingly saw that the challenge is not just nutrition. It is access to the right information and nutrition products, and the power to make healthy choices, both for individuals and for the broader food system.

How can we grow and market more nutrient-dense products produced by farmers in ways that are regenerative and economically sustainable? How can we engage the public and farmers in gaining knowledge that inspires action and shifts behavior toward healthier, more sustainable choices for both people and ecosystems? How can we energize youth and young people to take charge and lead the nutrition conversation in ways that are fun, accessible, and interactive?

Ktopia’s approach checked all the boxes. This tool is accessible to a wide range of participants and can embed research indicators for evaluation, turning learning into a practical, interactive experience. Games, challenges, and creative activities can give young people a sense of ownership and leadership, making nutrition education both empowering and enjoyable.

Samantha and her team are excited about their partnership with Ktopia in delivering value, collaborating with consumers, farmers, and stakeholders to co-create solutions that empower communities to take control of their food systems.

Samantha on Linkedin

And so, the three of us—members of the Conscious Food Systems Alliance—joined on common ground and soil —  and have since collaborated on organizing pilot field tests and experimenting with new ways of working together in an open consortium.

Throughout this collaborative journey, we exchange ideas, explore and deepen our shared values, listen to and learn from one another, chat almost daily, and meet regularly in online follow-up gatherings.

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Allies on the path…


In the Conscious Food Systems Alliance (CoFSA), convened by the United Nations Development Program (UNDP) we three had already found vital alliance allies in our special fields: Regenerative Food Systems and the essential role of Consciousness for progressing into sustainable living. 

At CoFSA we use a whole system approach visualization of the layers in food systems we are dedicated to transform — especially in our CoFSA track of “Multi-Stakeholder Dialogues and Collaborations”.

As this Circle is very helpful for navigating in conscious food system project development, we had to simplify it for our gamified, educational use-case to ensure accessibility.  


One, where all the food grows.
One, where it is being processed.
One, where it is being cooked and eaten.
and One, where all the waste goes:
Cultivating > Processing > Cook & Eat > Waste
A Cycle…

The first value in each cards top value row indicates the Quadrant, the card is being played out, and the complexity of the “Hands on mission”: The Quest.


“The Conscious Food Systems Alliance (CoFSA), convened by the United Nations Development Programme (UNDP), is a movement of food, agriculture, and consciousness practitioners united around a common goal: to support people from across food and agriculture systems to cultivate the inner capacities that activate systemic change and regeneration.

Why CoFSA?

Food systems are failing to properly nourish people and the planet. At the root of today’s food crises is a widespread sense of separation—from Nature, from each other, and from ourselves. This inner disconnection shapes the systems we build. To transform these systems, we must also look within.

CoFSA champions the integration of consciousness-based approaches—such as mindfulness, compassion, Nature connection, non-violent communication, and self-reflection—into food systems work. These practices help build the mindsets, values and skills needed for lasting change: presence, empathy, resilience, creativity, and deep connection.”

from: https://consciousfoodsystems.org/about-us/

“Creating regenerative systems is not simply a technical or social shift—it must go hand in hand with a shift in how we relate to ourselves, each other, and the planet.”

—Daniel Christian Wahl

CoFSA Document Collection

Open Collection

Deep Collaboration: Why it’s needed for Resilient Food Systems

Article on UNDP

The Organic school-meal Provider “Biond”, located in Germany, supported the fsys game project with a kickstart Fund of 1000€ last May as they resonated with the fsys mission.
Biond will also provide it’s logistic infrastructure to roll out a first Print Edition of our Food Systems Trade Card Game through their School cantinas all over Germany. With each healthy, tasty school Meal, students will receive one Booster pack from our Game. Quest Cards packed with Realworld actions.

www.biond.de


The Jena Declaration (TJD) at the UNESCO-Chair on Global Understanding for Sustainability

The Jena Declaration

“Our connection with nature, changes in the way we live. Our slow progress toward rebuilding, are not sustainable practices. 

WE rely upon government to take action. But government’s approach sustainability policy requires too much time. The goals set forth by the United Nations —the Sustainable Development Goals, the “SDGs”—will fail if we do not become involved as individuals. 

Each of us must take action. The Jena Declaration invites you to do so. It provides ways that everyone can play a meaningful role, and supports your efforts.”

We especially take this part literally: “Everyone can PLAY a meaniful role” 😉

Mean­ing­ful, sus­tain­able change can only be achieved if every per­son on the plan­et changes their every­day rou­tines, prac­tices, and mind­set. This must be true in busi­ness, gov­ern­ment, school, and at home.

Indi­vid­u­al­ly and col­lec­tive­ly, we must decide to live our lives in a deeply sus­tain­able way.

Solu­tions must grow strong from the bot­tom up – cre­at­ed and act­ed upon by indi­vid­u­als and com­mu­ni­ties. The col­lec­tive pow­er of many local solu­tions brings a pos­i­tive glob­al change. 

If we wait for change from the top-down, it will be too late.

To change ways of life for sus­tain­able futures requires cre­ative solu­tions. It calls for inno­va­tion from the arts, the human­i­ties and the minds of civ­il society.

We must active­ly design this future for the ben­e­fit of all.

As Dr. Martin Repohl, Project Coordinator of The Jena Declaration at the UNESCO-Chair on Global Understanding for Sustainability reached out for André on the reflecta network in Mid June 2025, we immediately resonated and signed the Declaration which sings to the same themes, we hold dear. 

“The Jena Declaration is now a consortium of partners. It includes many UNESCO Chairs, relevant international organizations and academies of sciences, arts organizations and networks, business companies, civil societies movements, and many individuals, too.”

As we crafted our Memorandum of Understanding (MoU) in a conscious 14 day process with the compassionate, passionate and dedicated UNESCO Chair Prof. Dr. Benno Werlen, we became active Project partners of TJD.

But if the social product for the commons is the fsys game, who is the organization developing it and representing it as an entity—in, for example, an official MoU? As a loose initiative, we lack a legal body or formal incorporation. However, we do have an existing ‘narrative container’—previously in the background—that André has been working with.

Ktopia is a virtual, planetary Ecotope Cooperation — a living lab, an imaginary ecoregion, a mythology, and a real fiction with no legal body. We connect and gather as consortia of value-aligned partners, working in agile project circles for a season.

Ibrahim and André identified as “Ktopians” – as “neighbors in Ktopia” and joined the newly formed organization and imaginary Eco-region. Samantha continued to represent her organization, which is now in a conscious MoU process with Ktopia. 

www.thejenadeclaration.org

TJD about Ktopia on Linked In August 2025

🎮 Welcoming a New Partner: Ktopia Gameworlds 🌱
We’re very proud to announce Ktopia as a new Partner of The Jena Declaration (TJD)!

Ktopia shows that games are more than entertainment—they are powerful tools for learning, transformation, and collective imagination. Through narrative-driven, analogue-digital game worlds, Ktopia empowers young people to explore complex sustainability challenges and co-create solutions in playful, collaborative ways.

From Europe to Africa, Ktopia facilitates diverse partnerships to develop open-source card games that spark dialogue on regenerative food systems and sustainable futures. By blending storytelling, creativity, and hands-on action, Ktopia’s gamified approach fosters deep engagement, critical thinking, and intercultural understanding.”


With CoFSA we found Alliance in Regenerating food systems within the Networks of UNDP

With TJD we found a partner and partner consortium within the Networks of UNESCO

Two branches of our United Nations which increasingly renews and regrows in multi-stakeholder grassroot collaborations among all regions and cultures of our one shared home: our Planet.

Many UN branches also increasingly include the voice and wisdom of Indigenous Cultures into their everyday practices — from policy to programs. We happily support this transforming movement within our United Nations towards a diverse, inclusive, ecosocial, Planetary Service Organization — bringing active hope into our age of Polycrisis.


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Lets get back to our Social Product, the card game, card design and value system. This card has been dedicated to the Alliance Resource by CoFSA for mindful eating – available as a Ressource on their website.

Mindful Eating

Smell, touch, feel, savour each bite consciously, fostering a profound appreciation for the nourishment that sustains us.

  • Q Points

    2

  • T Points

  • SDG’s

    3, 15, 12

  • Repeatable

    Daily


We play this Daily repeatable practice out in the Cooking & Eating Quadrant with little effort (2 points).

We nurture the Tenet of Consciousness in the classic
Head, Heart and Hands Pedagogy (the heart symbol)

We practice SDG’s 3, 15 + 12, Health and Wellbeing, Connecting with Life on Land and being Responsible in our Consumptions. We contributed to achieving the Goals with a tiny action – with playing out a Quest card. 

Card Page, Teachers Guide, Video, CoFSA Guide

  • Every time we Players embarked on a Quest—taking real-world action—we tracked our progress in our Action Character Journal, the ACJ!

  • Since our cards follow the same format as global trading card game multi-billion $ giants like Pokémon, Yu-Gi-Oh!, and Magic, we can reuse and upcycle sleeves and collector books—reducing waste while keeping the fun alive!

  • If we’re smart and played a few Quests this week, we can combine cards and unlock their boosts! That’s exactly what our TJD Weekly Booster does!

    If you have played out a Daily Quest Card and practiced sustainability and the goals 5 times this week, add +5 to SDG17. The Jena Declaration

See more Cards


We are not designing for players, especially Youth!
We are designing with players, including Youth!

We are offering Playshops and share how to design cards from the Trade Card Genre, we feel so much affection for.

We use the free, Open-Source Photoshop alternative Krita.
Available for Linux, Windows, Mac OS —
a wonderful tool to be visually creative.

www.krita.org

During this year’s European Codeweek, we’ll facilitate a Trade Card Game (TCG) Design Playshop for young people aged 12+ in partnership with the Youth Development department, City of Hessisch-Lichtenau, Germany.

Participants in Germany will also design cards for Busano, Uganda, as part of our international, educational, regenerative food systems & Sustainable Development Goals Trade Card Game: “re:gen fsys.”

  • IMG_20250715_161239

  • Brunnen-betoniert-1ba2e08f

  • Screenshot-2025-01-29-at-10-28-37-Projekt-Friends-for-Busano-e.V-79505a96

Before our Autumn Holiday Playshop, participants and partners in the village of Nawanyago, Uganda, will conceptualize relevant “Quests”—real-world actions for regenerative food systems, tailored to their local context. Since the village currently lacks stable electricity, internet, and public/school computers, our German participants will connect and step in (until we can cooperatively provide the same access to tools to people in Nawanyago). We’re looking forward to a creative, joyful, and playful time with card design, bridging Europe and Africa 🎨✨

To learn more about the Initiative

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We are running on Open-Source – Full Stack!

  • Lets us serve you with our Recipe and Ingredients for Open-Source Digital Sovereignty and the tools, we are working with.

  • Open-source software fosters our collaboration by reducing reliance on proprietary, usually US corporate solutions, ensuring financial independence and data sovereignty while supporting Open Development Communities

  • Cloud Infrastructure

    Replacing: Office365, Teams, Google Workspace, Zoom, etc.

    Nextcloud

    www.nextcloud.com

  • Operating System

    replacing Microsoft Windows

    POP! Linux based on Ubuntu

    system76.com/pop/

  • Office

    replacing Microsoft Office

    Libre Office

    www.libreoffice.org

  • Graphic Design

    Replacing: Adobe Photoshop

    Krita

    www.krita.org

  • AI Assistant

    Replacing ChatGPT / Gemini, etc.

    Self Hosted Mistral-Small-3.2-24B-Instruct Model on our tiny, energy saving server ( 2 CPU’s, 4GB RAM) with Open Web UI as a graphical interface.

    docs.mistral.ai

  • Websites

    WordPress
    UIkit
    Relevant Plugins

    www.wordpress.org

  • Web Server

    Garden Linux / Docker Setup
    Powered by renewable Energies

    Proudly hosted on Mittwald:

    www.mittwald.de

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There seems to be so much work and resources flow into the project. How do we finance “ktopia” and the development of the food systems game fsys? How do we guarantee responsibility for Health and Youth Protection Policies?

Open Finance & our Fiscal Host

A Needs & Contribution based model ++ Full Public transparency of all financial transactions and conscious policies in due diligence ++ & The Social Change Nest

The wonderful side effect of working with Gaming and narrative Story Worlds in Education is, that our Organization can be seriously playful all the way and courageously experiment with different ways of doing things.

We are a circle of freelancers and partners, identifying as Ktopia Core Contributors.
We work without hierarchy — no top-down, no bottom-up — only cooperation from all directions of a moving circle.
Each of us is free and responsible, equal in voice, and trusted to lead in our domain.

We nurture the soil of trust through daily and weekly individual and team practice.

We do not have to play by the rules and language of The Market as we are independent — rooted in the Common Good Sector, connected, yet independent from the Market and Governance sector. 


  • As we could not find a Finance Software fitting the need of our experimental model, we simply programmed a web app ourselves. (once it’s ripe for public, we release free to use).

    Our Open Projects are at the center of a circle. Core Contributors, Collaborators, Consortia join the circle, if they resonate with what we are doing. We are all “Members of the Project Circle.

    As members we come with Contributions (knowledge, services, connections, resources, shared interests, ..) and we come with Needs (services in exchange, collaborative pilots, designs, etc.). Some of the Contributions and some of the Needs have monetary values but money as an intermediate token is not necessarily needed.

  • Core Contributor essential-needs (benchmarked, not salaries)

    ktopia does not employ; all contributors act as self-employed individuals/SMEs/Non-Profits and are responsible for legal registration, invoicing, taxes, and compliance in their country.

    Contributors may invoice the equivalent value of modest, essential living needs adjusted to their country’s cost of living in a month.

    • Full-Capacity (100%): Food (basic healthy diet), Housing (modest rent incl. essential heating), Electricity, Internet (standard rates).
    • Half-Capacity (50%): Healthy Food, Electricity, Internet (standard rates).

    Notes: charge only what is necessary for the period worked; these are ceilings, not entitlements.

    Our App shows an interesting infographic when displaying the need types of our Core Contributors. Usually it’s one value: money + a specific currency. We have a beautiful, multi-value rainbow circle. 🙂

  • To ensure public transparency and a due diligence process attached to each income and expense we use the Open Collective platform.  This is our micro experiment from the beginning of the year. 

    The public can see each transaction and even download a .csv to analyze our financial flows and hold us accountable when they – for example – spot value “glitches”.

  • Our ktopia and fsys Open Collective page allows us to receive donations, grants and pay expenses in multiple countries. 

    https://opencollective.com/ktopia/projects/fsysgame

    opencollective.com/ktopia

  • Watch the Video to get a first impression about the Open Collective platform principle:

  • Fiscal hosting is where we hold money on behalf of community groups, grassroots organisations and other (usually) unregistered non profits.

    This allows you to accept donations, apply for more funding opportunities and gives you a simple, transparent way to manage your money.

    The Social Change Nest is our ktopia and fsysgame project fiscal host. See their amazing approach, vital community and super cool design on their website to learn more.

    thesocialchangenest.org

The Social Change Nest is also key to our experimental “Economic Support System” 

We take the word EcoNomy by it’s roots! Eco = Oikos, our shared home, household: our living Planet.

EcoLogy nutures the Logos of Oikos – how our living home expresses in diverse life forms.
EcoMene grows Menos – relational community with “the whole inhabited earth” 
EcoNomy flows Nomos – resources among members of the whole guided by nature laws, lores and principles

Pragmatic Utopias and self-fulfilling prophecies are our expertise. We may be playful Dreamers in Game World Narratives, yet—as we can see by now—we’ve also planted very solid manifestations in pragmatic, grounded realities.

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Social Innovation! And here we introduce our next Ally: the Catalyst Now! Network of Social Innovators.

Catalyst Now is a dynamic global movement of social innovators transforming systems and driving sustainable change to advance the UN Sustainable Development Goals worldwide. We unite social innovators, social entrepreneurs, civic society, funders, private sector leaders, academia, and governments to create lasting systemic change through collaborative action.

The co-creative mindset, spirit of generosity, humble audacity, collaborative leadership, and nature with people at the centre as core values resonate deeply with our own. As we have been collaborating with Catalyst Now members around the world in the last months, we could witness the values lived in co-creative action.

Ibrahim had already been a long time member of Catalyst Now. André has been selected by the committee in July 2025 as an individual as well as “Ambassador of Ktopia” .

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One more thing…. before this long article and case study comes to an end…

You might have spotted a strange world map projection in our Articles Header Image. Is it the Map of another Fantasy Planet although it looks like ours in many parts ? 

Implementing a Different, More Precise World Map Projection for Our Africa-Europe Collaborations

A world map also projects a worldview. It seems we have taken our common world (map) view for granted—almost like a natural law. This is just how our planet looks on a 2D map, right? Here is the Global South, here we are in the North. This is “The West,” the Middle East, the Far East, south this and north that.

The Mercator Map from the 16th century has been super smart for Europe-centered sea navigation—but it is no longer suitable to reflect and project our world today. It tilts and distorts the true size of continents, making — for example — Europe look disproportionately large and centered.

We are using the IMAGO open-source reconstruction of the Authagraph Projection, invented by Japanese architect Hajime Narukawa in 1999 and inspired by “Bucky” Fuller’s Dymaxion Map.

We programmed our own app, imported a collection of all Biomes (WWF Terrestrial Ecoregions dataset ) and mapped them above our Map as our coordinate system is – of cause – 100% compatible with “our” map. No human borders – just the natural Borders of Biomes and ecoregions – the diverse conditions for food systems, they provide. 

  • The map is made by equally dividing a spherical surface into 96 triangles, transferring it to a tetrahedron while maintaining area proportions, and unfolding it in the form of a rectangle: it is a polyhedral map projection. The map substantially preserves sizes and shapes of all continents and oceans while it reduces distortions of their shapes, as inspired by the Dymaxion map.

  • The AuthaGraph world map can be tiled in any direction without visible seams. From this map-tiling, a new world map with triangular, rectangular or a parallelogram’s outline can be framed with various regions at its center. This tessellation allows for depicting temporal themes, such as a satellite’s long-term movement around the Earth in a continuous line.”

  • We attempt to grow ecosocial Products as Open Educational Resources for the Common Good in fresh ways of Organic Connections within a different World View of the same Planet!

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Epilogue

Since we met at the CoFSA Alliance Gathering in June—a mere three months ago—our collaborative Project Plant has grown beautifully and thrived. It is the nutritious soil of open partnerships, of conscious relationships, we a grateful for.
 It is the fruitfulness of constant prototyping, the generous public sharing of seeds, tools and foundational resources, and the richness of diversity—of talents, abilities, passions, and visions united in active missions. And it is the joy of courageous, playful action — one Quest at a time, serving our “Great Quest”:

The Great Quest of growing into a sustainable, regenerative, conscious way of living with each other — in our one, shared Home…

If you resonate with our work and would like to contribute or support us, you can make a donation on our Open Collective Page  or learn more about contributing on our Coop Page. Thank you! 🙂

André Boeing

Author & Article Designer

I’ve been working at the intersection of the Digital Web, Design, Performance Art, Mindfulness and Education in Europe and California for more then 30 years now. These days I am passionate about playful, gameful, narrative, mythic approaches in Education for Sustainable Development with a special focus on Regenerative and Conscious Food Systems.

Find me on Linkedin here or via Mail:

andre@ktopia.eu

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European Codeweek 2025 : A Cross-Continental Trade Card Game Design Playshop for Youth

European Codeweek 2025 : A Cross-Continental Trade Card Game Design Playshop for Youth

During this year’s European Codeweek, we’ll facilitate a Trade Card Game (TCG) Design Playshop for young people aged 12+ in partnership with the Youth Development department, City of Hessisch-Lichtenau, Germany.

Participants will learn to design their own trading cards using Krita, the free, open-source alternative to Photoshop. Their cards will follow the format of their favorite TCGs—like Pokémon, Yu-Gi-Oh!, or Magic—and they can even upcycle existing card sleeves and collector albums, as they are compatible.

Participants in Germany will also design cards for Busano, Uganda, as part of our international, educational, regenerative food systems & Sustainable Development Goals Trade Card Game: “re:gen fsys.”

Before our Autumn Holiday Playshop, participants and partners in the village of Nawanyago, Uganda, will conceptualize relevant “Quests”—real-world actions for regenerative food systems, tailored to their local context. Since the village currently lacks stable electricity, internet, and public/school computers, our German participants will connect and step in (until we can cooperatively provide the same access to tools to people in Nawanyago).

We’re looking forward to a creative, joyful, and playful time with card design, bridging Europe and Africa 🎨✨

Event Web Page

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Announcing new Membership with Catalyst Now

I am happy to announce that I have been selected as a new member of Catalyst Now. Catalyst Now is a dynamic global movement of social innovators transforming systems and driving sustainable change to advance the UN Sustainable Development Goals worldwide. We unite social innovators, social entrepreneurs, civic society, funders, private sector leaders, academia, and governments to create lasting systemic change through collaborative action.

The co-creative mindset, spirit of generosity, humble audacity, collaborative leadership, and nature with people at the centre as core values resonate deeply with my own. As I have been collaborating with Catalyst Now members around the world in the last months, I could witness the values lived in co-creative action.

My “Trinity” of partnerships is now complete. The Jena Declaration and project partnership with the UNESCO Chair on Global Understanding for Sustainability, The Conscious Food Systems Alliance convened by UNDP and Now the Catalyst community of social innovators.

I am grateful for all the passionate, people around the world dedicated to help the “Great Quest” of growing into a sustainable, regenerative way of living – with each other, in our beautiful, wonderful, shared home.

To learn more, visit the website:

catalystnow.net/about/

Chyme Line Kitchen Open-Source System Gastronomy Franchise

Chyme Line Kitchen

The Open-Source System Gastronomy Franchise

We are an internationally operating brand with a long-term and success-proven System Gastronomy Method, that tastes great, nurtures planet and people well, and leaves Zero Waste. Our foldable 8-meter kitchen line with 4 stations  empowers our partners to serve the best meals available around the world.

www.clinekitchen.org

  • chymelinekitchen_masterclass

  • station1

  • station2

  • station3

  • station4

🎓 An “Educational Prank” with a Serious Twist

By now, you’ve probably guessed that our euphoric Summer Break News about our new Collaboration with the orgs behind the Open Source System Gastronomy Franchise “Chyme Line Kitchen” was an “Educational Prank”—yet we’re seriously playful in our mission to deliver a Real “Masterclass” into this unfolding narrative.

Chyme is, of course, the semi-liquid mass of partially digested food that forms in the stomach after mechanical and chemical digestion. It doesn’t exactly have a sterling reputation—anyone who’s imagined Station 2 (Stomach) sending its “meal” back to Station 1 (Mouth) isn’t likely picturing a gourmet feast.

Likewise, our “Foldable Chyme Line Kitchen” stretches out to a full 8 meters at average – when unfolded—an impressive line, but one that hints at the more… visceral, intestinal processes beneath the surface. We all seem to love Station 1’s mise-en-place, yet shy away from dwelling on the “dis-gutt-sting” steps that follow “below”. Food Ecuation can hit a strange point there.

That’s precisely why we’re rewriting the narrative with an fsys booster set series and Quest Line. What if we would become masterful, conscious Leader Chefs and ran a tasty, healthy Chyme Line Kitchen, celebrating every stage of the process?

Mouth & Nose with hands and eyes, Stomach, Small Intestine, Large Intestine are the 4 kitchen line station metaphors – their relationship together with the “Head Chef” makes a Wellbeing gastro nomy.

If you made it through the qualification test (really short), one might slowly recognize the educational effect (and prank)

clinekitchen.org

🧠 Owning a Chyme Line Kitchen is the easy part.

Managing your line stations and cooks to serve well-being — that’s the heart part. These examples happen a lot:

🍲 Station 2, the Cooking Pot, can become unhappy and frustrated with the choices made at Station 1, Mise en Place.

💉 Station 3 sometimes can’t find any nutrients in Station 2’s Chyme —

and worse, it has to filter out too many harmful ingredients just to keep the line going.

♻️ Station 4 is inflamed about the heavy waste.

Sometimes it piles up for days.

Sometimes the fluids run wild.

The fermentation is off and the mass

is usually being flushed away

— into a bath of chemicals

before it re-enters the Line

Brought to you by the seriously playful people and (hopefully) helpful Pranksters at ktopia.eu 😀 –

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New Project Partnership with Nawanyago, Uganda

Today we met Mary and Jude from the Busano Community Initiative, a school and community support project with an attached orphanage in Uganda, Kamuli District in the village of Nawanyago.

We are very happy and grateful to announce a new project partnership for implementing and contextualizing our educational card games, The SWAG “Waste & Recycling” and Fsys “Regenerative Food Systems,” to the daily life relevance for people in Nawanyago. As our analogue games work just great without internet and electricity, Mary and Jude immediately saw the possibilities for their school with joy.

A month ago, the well construction for the school went into its next phase after the hydrological report and drilling. This well will not only serve the school and orphanage, but also the whole village with access to drinking water. One of the next steps will be to build a kitchen and edible gardens to grow food for and with the school students and orphans.

The food system card games can help with involving Youth into building the basics for their school and learning about clean water, regenerative food systems, and more.

The German support association Friends4Busano.de does such a wonderful work to support the school project with funds and donations out of Germany and with their friendship. They have even established a direct trade route with fair-priced, organic coffee from the region—each sale in Germany supporting the project. (We never had better coffee before.) The Friends for Busano currently host Mary and Jude on a Germany tour. Ktopia was glad to support free of charge with the website design in April, and we are now happy to be in touch and do this educational project together.

To learn more about the wonderful initiative of friends, visit their website at friends4busano.de

The SWAG 1Y Anniversary Summer Edition launched – free card design templates, a Multiplayer Story and a course

The SWAG 1Y Anniversary Summer Edition launched – free card design templates, a Multiplayer Story and a course

July 15th 2025 by André Boeing

☀️ Free Wastemonsters- and Recycling-Mod Card Templates (A6 standard postcard format) representing real waste types and recycling methods — plus free bonus graphics and a video tutorial course on how to adapt the game cards to your context in Education for Sustainable Development and your region, using the free, open-source graphic design software Krita.

☀️ “SWA – The Great Cycle”: An interactive story for 1–3 players as an immersive introduction to the Smart Waste Agency Game (The SWAG), the World of waste types and recycling — featuring different pathways to face our global waste challenge. Also suitable for classroom settings.

☀️ Our 1-Year Summer Anniversary Edition of The SWAG, co-developed with 64 young designers aged 7–15 during the 2024 summer and autumn holiday Playshops in Germany, is out!

You can join the free course, download the material, and experience the story on our website:

🌐 www.the-swag.eu

Thanks a lot Odin Mühlenbein, AI Tinkerer on a chosenpath.ai, for collaborating on this story and the invitation to test the AI story engine in beta — it rocks!

Thank you so much to all the young participants and youth organization partners who co-created during our holiday Playshops 2024. Our photos give a good impression of the analogue and digital skills, and the joyful, playful creation of games for a serious topic.

📷Summer 2024 Photostory

We are now looking forward to see, what you will do with the Card templates and Story on the-swag.eu 🙂

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New Partnership with The Jena Declaration at UNESCO Chair on Global Understanding for Sustainability

It is with great joy to announce our fresh ktopia project partnership with The Jena Declaration (TJD) at the UNESCO Chair on Global Understanding for Sustainability.

The principles of the Declaration resonate deeply with Ktopia values and approach to open, grassroots educational game world design intended to spark joy—joy in actively becoming involved in “The Great Quest” of learning to live sustainably, regeneratively, planetary.

“Meaningful, sustainable change can only be achieved if every person on the planet changes their everyday routines, practices, and mindset. This must be true in business, government, schools, and at home.” is one of TJD’s principles.

Play sparks curiosity and invites us to face challenges with joy. Games offer ways to explore, grow, and even learn through failure. Ktopia invites people into narrative education worlds about sustainable living and supports them in co-creating open-source, analogue–digital games as Open Educational Resources. (OER)

In our partnership we wish to explore collaboration in the playful appropriation of the principles of The Jena Declaration through approaches inspired by co-creative game design, prioritizing Africa–Europe partnerships. We also explore collaborative promotion and dissemination of Ktopia eduGames (SWAG, FSYSgame) in combination with the principles of the TJD.

The last weeks have been a wonderful “getting to know each other” with TJD’s Dr. Martin Repohl and UNESCO Chair Prof. Dr. Benno Werlen. To experience Benno’s passion, compassion, commitment, impressive background, and wide, interdisciplinary thinking is inspiring. To join a rich, soil network of currently 65 worldwide TJD project partners—including the World Academy of Art and Science as well as the Club of Rome—makes us grateful.

To a fruitful 🌳 and wonderful partnership. A joyful “Cheers!” 🥂

with our ktopia project partners Ibrahim Gadzama, Jana Fuhrmann-Heise and ktopia founder André Boeing

A look into the Market of Collectible Trade Card Games and why our free, Open Educational Resource can benefit from this Genre –

🎯 Educational Potential of TCGs

Trading Card Games (TCG) combine storytelling, collectibility, and strategic play in a way that captivates across generations and geographies. From bustling tournaments in Japan to local game nights in Nigeria, the TCG format is a proven catalyst for engagement.

Its unique ability to connect analog experiences with digital platforms makes it a powerful medium for participatory learning — while remaining resilient and redundant: fully playable offline, even when power or internet access is unreliable or unavailable.

For fsys, the TCG isn’t just a game format — it’s a narrative infrastructure for transformation: inviting players to reflect, act, and grow abilities through playing out Quest cards = real-world actions to practice living sustainably. It’s education imagined as a mythic adventure.

Let’s look at the “market” of TCG’s

Recent data shows that around 51% of players are aged 25 and above — highlighting strong adult engagement in TCGs and the potential for a truly multi-generational narrative tool.

With roots in analog play and strong extensions into digital platforms, TCGs naturally bridge offline and online worlds — making them ideal for cross-media learning experiences.

The mechanics of TCGs—strategic thinking, deck-building, and interactive gameplay—offer valuable opportunities for educational applications. By integrating real-world themes such as food systems, environmental sustainability, health, and social responsibility, TCGs can serve as engaging tools to foster learning and awareness among diverse audiences.

🌍 Global Market Overview


🃏 Leading TCG Franchises

  • Pokémon TCG: Achieved record-breaking revenue of $857 million in Japan alone in 2023, outperforming other major TCGs combined. pokebeach.com
  • Magic: The Gathering: As the first modern TCG, it boasts over 50 million players worldwide and generates annual revenues exceeding $1 billion. en.wikipedia.org
  • Yu-Gi-Oh!: Recognized by Guinness World Records as the top-selling trading card game, with over 22 billion cards sold worldwide as of 2009. en.wikipedia.org+3en.wikipedia.org+3en.wikipedia.org+3

🌐 Regional Highlights

  • Asia-Pacific: A dominant force in the TCG market, with countries like Japan, China, and South Korea contributing significantly to global revenues. The region is projected to grow from $5.07 billion in 2024 to $12.64 billion by 2032, at a CAGR of 12.1%. straitsresearch.com
  • North America: Accounts for approximately 40% of the global TCG revenue, with a market size of $2.65 billion in 2024, and is expected to grow at a CAGR of 7.0% through 2031. reddit.com
  • Europe: Holds a significant share of the market, with countries like Germany, France, and the UK being key players in the TCG landscape.

Nigeria

🎴 Local Card Gaming Culture

  • Whot!: This shedding-type card game, similar to Uno, has been widely played in Nigeria for decades and is often referred to as Nigeria’s national card game. en.wikipedia.org
  • NIBCARD Games: Founded in 2016 by Kenechukwu Cornelius Ogbuagu, NIBCARD Games is a Nigerian tabletop game publisher that focuses on creating games addressing societal issues, such as ranching conflicts and migration. The company has gained international recognition, winning the 2021 Diana Jones Award. en.wikipedia.org

📈 Market Potential

While detailed data on the TCG market in Nigeria is scarce, the broader board games market is experiencing growth. A 2025 report indicates an increasing demand for strategy and deck-building games, suggesting a receptive audience for TCGs. marketresearch.com

🌍 Digital Engagement

Nigeria’s high mobile phone penetration and growing internet access have facilitated the rise of digital gaming platforms. This digital infrastructure could support the adoption of digital or hybrid TCGs, expanding their reach across the country.

🧑‍🎓 Educational Opportunities

The integration of gaming into educational contexts is gaining traction in Nigeria. For instance, NIBCARD’s collaboration with organizations like Voluntary Service Overseas to produce educational games demonstrates the potential for TCGs to serve as engaging educational tools. en.wikipedia.org

In summary, while the TCG market in Nigeria is still emerging, the country’s existing gaming culture, growing interest in board games, expanding digital infrastructure, and openness to educational gaming suggest a promising environment for the development and adoption of TCGs.


Deepening Coop with Nigeria, Card Crafting Services for food system professionals, Agile Response-Ability – June 2025 Dev Updates

Nigeria and the fsys Africa–Europe partnership deepens

The collaboration deepend in the many meetings with my dear Conscious Food System Alliance fellow Ibrahim Gadzama in Jos, Plateau State, Nigeria and me, located in the Kassel Region of Germany. Ibrahim brings the wisdom, knowledge, experience and passion of farmers to the circle. He carries a deep vision for a new Generation of regenerative Farmers, where farming is being highly and deeply valued, where farming is seen as a diverse path of work callings – where farmers are paid fair, well and feel supported in implementing deep, sustainable practices with head, heart and hands. Where Farmers are highly skilled and Cool! and not associated with “the most poor” in an industry of exploitation.

I am very happy, Ibrahim joined the re:gen fsys development with his passion.

Agile Response-Ability

Agile, organic development also means, to walk responsively through the wild Innovation landscape, which naturally doesn´t know of any roadmaps.

As we saw an interesting, yet challenging mountain peak as a June Goal to reach, we set course back in May and walked into the Month of the rising Summer. A couple days before the epic June Goal was due, some wonderful sidepath to explore showed up and took us into another direction as the “fixed to the mountain” one.

A bee farmer from Nigeria and a farm horse farmer from Germany wanted to see their passion topics as a Quest card in the regenerative food system game.

“Players of the card game should learn about bees,” he said, “— how important they are in our regenerative systems.” “They should be able to learn about a horsehuman relationship,” she said, “a work and life relationship that treats soil with care and nurtures both of us anima(l)s.” The wish of the farmers inspired and created the new fsys game cards. More organizations and professionals within food systems voiced their interest, to have game cards for their fields of profession, too.

I have stopped using “target groups” in my project developments a decade ago. I rather speak of “resonance groups.” Just do your authentic, passionate deep thing (as individuals and organizations), and the group with resonance will show up! — no overblown strategy mindFullness to influence “target groups” needed. When narrow fixed to a target, one might also oversee the path next to the plotted road – a “sidepath” that might be truly helpful, if explored and can enrich the original intention. When fixated to one group, one can also oversee the group in need right in front of us.

While we thought we were creating cards for young students in this June development sprint for a first testrun in schools before summer holidays, the mid June agile development state showed, that farmers, educators, and people with special food system knowledge want to see their passion topics as a card in the game.

Agile as we are, running in an innovation wilderness of no-roadmaps towards certain targets at the near horizon… until a different valley shows up and we responsively change direction and take another path, naturally getting to the first one — enriched by the change of direction.

This adjusted, current development path now serves people with regenerative food system knowledge through analog game card design – and their digital web companion pages. Our task is now to optimize this service and design cards for the “Know people.” The cards will then have more vital substance for the players of various ages taking a first Play-test during or after Summer holidays.

The new card design and pages can be seen here:
https://www.fsysgame.org/chapter-1-the-card-crafters/

Food System Collectible Card Game Development started

Food System Collectible Card Game Development started

May 23rd, 2025

A Collectible Trading Card Game for Education in Regenerative Food Systems

International & urban-regional synchronous development of an Open Educational Resource (OER) and Game for the Creative Commons

Open Development began
on May 08th 2025
Visit Project website for detailed information

fsysgame.org


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