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Autor: cyberhippie

Smart Waste Agency


May, 1st 2024

Smart Waste Agency

A live-action roleplaying game to become involved in the great quest of making the waste system of our city-region smarter.

Using a superhero/agent narrative, a gamified open-source online platform, local events and a board-and-card game design challenge, we empower and involve young people into our Smart City / Smart Waste design.

Visit Project site

Project idea: March 15th 2024

3 City-Administration units and 2 non-profit .orgs on board: April 2024

Early Access Launch: May 1st 2024

What a ride 😀

To enthuse us Oldies and project-partners has been the easy part although impressive in it´s agile fastness from idea to launch. Now comes the big challenge:

Will young people be inspired to join the SWA with a theme centered around Waste ?
Figuring that out is our next challenge as coop partners.

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The region around the city

The region around the city

exploring the city<>region connection

André Boeing – March, 14th 2024

In the region surrounding our city, nestled in a tiny forest village of around 700 inhabitants and surrounded by hundreds of thousands of trees, I found my focus for the past few weeks. The area is filled with trees, large forests, streams, and open fields for cultivating a variety of foods, including an open village garden where anyone can grow and take food for free. Despite the absence of shops and delivery services, we have high-speed internet and an hourly public transport connection available on demand.

I was able to work on my government project, which, at this stage, involved extensive research and prototype sketching and could be done remotely. I deeply enjoyed the village’s silence, marked by a single ‚main street‘ that ends at a vast forest. The otherworldly sounds of creeks, enriched by the rainy season, were mesmerizing. I appreciated the slow pace of life and the conscious preparation of meals with ingredients grown locally and purchased from the nearest small town’s organic market—a hub for local farmers. From baking bread to making the most out of minimal ingredients and experimenting with healthy, tasty spices, each activity was a delight. Taking walks through the woods and bathing in the forest added to the richness of the experience, as did breathing the clean, fresh air.

I spent the first two months of my Ktopia experience in the city, and the third month in this region. Since December, Ktopia’s vision has been focused on the city-region connection—not only in terms of food systems but also the subtle environments that deeply nurture us and support our salutogenesis.

  • 51.3633594,9.7411818

    Forest Village

  • 51.3088093,9.465053393327773

    Urban Grove

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Food System Waste quadrant Gameboard and cards

Gameboard Waste Quadrant for the food-system board- and cardgame

Waste: the fourth quadrant in the base game board  – after the quadrants „cultivation“, „processing“,
„cooking & eating“

A quadrant so rich, it deserves an own Gameboard to explore the adventure of smart waste in a circular economy ecology. You can even place an augmented reality Earth into your room following the QR code.

It´s now part of the Download in the Developer Version of the Game.

It´s inspiration: the 6R model of smart waste with a japanese wisdom meme.

2 example waste cards from the main game.

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„Mottainai“ – A significant factor in Japans effective smart waste management system

„Mottainai“ – A significant factor in Japans effective smart waste management system

André Boeing – Feb 7th, 2024

While comparing different countries and their waste management systems from statistics to the mindsets and models behind I came across another beautiful, helpful meme from Japan, known for it´s mindful, simple words describing not just a policy but a philosophy: „mottainai.“ This term, which merges respect for resources with practical conservation efforts, serves as a cornerstone of Japan’s environmentally conscious mindset and exemplary waste management system.

In recent years, „mottainai“ has gained international recognition as a versatile principle for environmental conservation and sustainable living. Nobel Peace Prize laureate Wangari Maathai popularized the term outside Japan by adopting it as a motto for her environmental and social justice work in Africa. The concept aligns closely with the 3Rs of waste management (Reduce, Reuse, Recycle) but adds a fourth, „Respect,“ to highlight the importance of respecting the earth’s resources.

Cultural attitudes towards cleanliness, respect for resources, and community responsibility play a significant role in the effectiveness of Japan’s waste management system. The concept of „mottainai“ (a sense of regret concerning waste) permeates Japanese society, encouraging frugality and the mindful use of resources. Japan has, like Germany, implemented EPR policies (Extended Producer Responsibility), requiring manufacturers and retailers to take responsibility for the disposal of products and packaging. This includes obligations for recycling and has led to innovations in sustainable product design in Japan to reduce waste and improve recyclability.

The 6R-waste Approach

To fully articulate the breadth of „mottainai,“ I propose an expanded 6R framework, which includes 2 basic mindsets and 4 practical applications.

  • Respect: Recognize and appreciate the intrinsic value of resources.

  • Respond: Act responsibly towards valued resources.

  • Reduce: Minimize consumption to prevent waste.

  • Reuse: Identify new uses for items, extending their life.

  • Repair: Design products for durability and ease of repair.

  • Recycle: Transform used items into new products.

In the graph, the x-axis, common ground and horizon is „Respect“. The y-axis, the depth and heights is Respond. Both build the foundation pillars for the Circle and Quadrants. The 4 practical applications of Mottainai. Reduce Waste wherever possible. Reuse waste in creative ways. Repair items as long as you can. Recycle if the end of the product has come.

A consequence of the 6R mindset would be Exnovating the dominant product life cycles trimmed for short life spans of products to sell new stuff quickly and dispose of the outdated version as waste or second markets in developing countries. We should encourage markets for repairabilities both within products as well as repair and enhance service small businesses. Back to

Mottanai. Daily Life and Traditional Wisdom

In Japan, „mottainai“ influences various aspects of daily life, from minimalistic product packaging to the diligent sorting of waste for recycling. It is also evident in traditional practices such as kintsugi (the art of repairing broken pottery with gold or silver lacquer), which not only fixes objects but adds value to them, celebrating their imperfections and history. Repairability is another key foundation for reuse and respect in practice.

„Mottainai“ as a Japanese term also connotates a sense of regret concerning waste, reflecting the belief that it is shameful to waste anything valuable. The concept has deep roots in Japanese culture, tying into broader values of respect, gratitude, and conservation. While „mottainai“ can be applied to any form of waste, including time or opportunity, it is particularly relevant in the context of environmental sustainability, where it encourages efficient use of resources and waste reduction.

Historically, „mottainai“ is thought to have Buddhist origins, which promote living a life of moderation and avoiding excess. This philosophy dovetailed with Shinto beliefs that imbue natural and manufactured objects with a spirit, suggesting that wastefulness not only disrespects the physical item but also the labor and resources that went into creating it. Over time, these religious and philosophical influences have cemented „mottainai“ as a guiding principle in Japanese daily life and smart waste management system.

Conclusion

Mottainai embodies the transformative power of narratives and memes, that are simple, intuitive, and wise, sparking citizen participation more effectively than traditional, imperative „calls to actions“ that react to alarming facts. Its principles serve as invaluable tools for educational initiatives in smart waste management—a system in which we all inherently participate.

Embracing these practices could significantly enrich our lives, guiding us towards a lifestyle that is respectful and responsible. By focusing on what truly brings us joy, and emphasizing the importance of objects being reusable, repairable, and recyclable, we can contribute to a sustainable future without the burden of shame and guilt often linked to Mottainai. Instead, we can find joy and creativity in being part of a living narrative that not only manifests in our everyday actions but also drives the circular economy forward.

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Open Source Produce – menus and recipes

Open Source
Produce
served for free

dishes & recipes

André „Cyberhippie“ Boeing
organic bites and digital bytes cuisine

In the context of food systems, „produce“ refers to fresh, unprocessed fruits and vegetables, as well as other plant- and fungi based foods.

But here comes the narrative trickster. In conventional terms this page would be about open source products of a more digital nature. It is.

The Produce instead of Products Narrative puts a focus on the organic growth and free availability of helpful ingredients in a shared web. Real food and real software to help with the regenerative circular of food systems.

On this page I serve cooked and ready to eat solution menus and the open source recipes to cook them yourself.

the growing menu


Open Source Software Dishes I cook along the way from available ingredients

Starters

cooked after the opening in the January 2024 season


  • WordPress dipped in a lightweight modular front-end framework

    0€

    Well designed Online Journal to share findings, helpful resources and thoughts during the ktopia food systems expedition

  • Board-Game under a Wild Card salad in vivid salsa

    0€

    The open source board- and card game for 1-4 players to learn about complex food system aspects in a fun way.

  • 0 €alory buffet from fresh catch

    0€

    the 0€ shop narrative featuring free resources related to food systems – and even free, real food.

  • Nextcloud in seasonal apps hosted on an own server

    0€

    Open Source Cloud hosted on our own server – a free, open-source alternative to Office 365, Google Workspaces and Meta for Teams… Helps with locked-in clouds for easier digestion.

  • Gamified Social Network webbed in a Tutor LMS

    0€

    a social network platform with gamification elements combined with a Learning Management Systems empowering all network members to learn & teach food system realated knowledge food.

    This one is cooking in the kitchen and you can smell it already….It´s  not ready for presentation yet and just needs that final touch….

All of these menus have been created during the first 21 days since launch of ktopia. Rapid development in agile sprints and seeding is key(topia) – empowered by open source solutions and great AI assistance by the Oki Chatty Gippity (brewed by OpenAI). Helps to have a Generative Pre-Trained Transformer assistant in the kitchen 😉 I still do most of the work and the art direction completely! AI models are still very young but impressively helpful for cooking up stuff very fast.


Recipes from the stupid chéf

Q: Why do you share your secrets ? .org pay tons of money for that combo, are you stupid ? Sell it – get rich!
A: To enhance our social capital and cultural soil with nutritious ingredients, knowledge food security has to be freely available as well. The better the soil, the better the ingredients I can then cook other menus with. I call that smart – yet not free of being foolish, of cause, off course. And I don´t want to get poor with so much money.

  • WordPress extended

    WordPress dipped in a lightweight modular front-end framework

    1. a standard WordPress stack on a LAMP
    2. to get the bast LAMP suitable for non-profit groups, I choosed the Mittwald  space server with multi-app and user instances. They just bought 28.000 sqm of land and planted new forests with a tree diversity there. Mit Wald. A passionate Host treating it´s servers so well, you can taste it. 
    3. UIkit as a lightweight and modular front-end framework
    4. yoothemes pagebuilder to design pages with uikit components in a lego style. Fantastic for rapid development and allows for heavy customization. This one has to be bought for a fair price.
    5. a bunch of plugins I add later to serve features as their needs appear – see other recipes
  • Board & Card Game

    Board-Game under a Wild Card salad in vivid salsa

    1. Brainwork in the rule book
    2. Card maker. A self created card template to create new cards with all the layers to edit. Download Krita PSD here
    3. A free and open-source Image editing software as an alternative to photoshop. Download Krita here
    4. I used Chat GPT4 > DallE to create the backgrounds with specific style prompts containing the flavors „vivid, surreal“. Free available via Bing Browser etc.
    5. A reduced 4 quadrant board that came out of reducing complex theory ingredients into just 4 quadrants.
  • 0€ Shop

    0 €alory buffet from fresh catch

    A 0€ shop makes price politics super easy. As well as tax. Or so I thought..

    1. Extended WordPress with Woocommerce the open-source ecommerce platform
    2. Since I could not get all the sensitive, private data address, street, full name, phone,etc out of the checkout procedure due to EU law regulations- even just having 0€ products as downloads asked for maximum private data. No plugin worked. Woocommerce own for „just“ 90€ – no thanks
    3. Switched to „Affiliate Products“ with External Links. The shop system just serves as directory -a way to shop for 0€ stuff and then get there. Like free food at 14 places in Kassel.
    4. I connected the Downloads (audiobooks, board+card game print set, books, brochures, etc.) to the next menu and work flow – grateful for the woocommerce checkout pain in the a** to kick me into the better direction. Connecting your files with the open source cloud and laptop sync.
  • Nextcloud Stack

    Nextcloud in seasonal apps hosted on an own server

    1. the Open Source Cloud solution Nextcloud as an on-premise self hosted package on the Mittwald Space Server. Nexcloud is a free alternative to Office365, Google Workspace, Meta Workspace.
      You can get it as a hosted solution, too. Saves lots of nerves in the beginning. Setting it up took longer then I hoped for
    2. The integration of the two Online Office Solutions Collabora Office and Only Office were to complicated. I did not want to buy an external solution just for that, the code server did not work plug and play. Finally I  simply went for the fantastic rich text editor with distraction free options, online realtime writing even with guests,  included in new files, notes, etc.
    3. The Desktop Clients now syncs my work files and my public folder syncs right to the website for the latest files of the Board and card game. See it in action after clicking the button here.
  • Peepso with Tutor LMS

    Gamified Social Network webbed in a Tutor LMS

    1. Extend WordPress with the free social network component Peepso *for just basic functions
    2. I had the luck to have a tasty full package licence
    3. Included is the integrator for the Learning Management System Tutor LMS / allowing members of the network to participate in courses or create courses. The free version offers everything for the purpose of this menu.
  • If you like the recipes and have cooked them yourself.

    I´d love to hear from you.

    andre@ktopia.eu

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Integrated Smart Food Hubs. Connecting Established Urban Food Movements, Smart City Agendas, and City-Region Food Producers 

in DEutscher Sprache lesen

Integrated Smart Food Hubs. Connecting Established Urban Food Movements, Smart City Agendas, and City-Region Food Producers

From theory to a proposed small-scale experiment in a living lab 
by André Boeing 

January 30th 2024

The concept of Smart Food Hubs emerges as a pivotal strategy for integrating and optimizing diverse elements of our food systems if seen from an integrative perspective in which “smart” is not limited to just technology driven solutions. These hubs, acting as nodes within a larger network, synergize the strengths of traditional, organic, and indigenous agricultural practices with community-driven food movements and cutting-edge technological innovations. The focus extends beyond merely enhancing production efficiency; it also encompasses fostering sustainable practices, promoting food education, preserving ecological balance, and aiming to contribute to food security for all. 

A critical element of these hubs is the integration of urban and rural dynamics. Strengthening the city-region connection improves the continuum of food production and distribution, benefiting both urban and rural communities. This process involves not just the physical flow of goods but also the exchange of knowledge and practices, effectively blending the best of many fields. 

Technology plays a crucial role in these integrated hubs. From precision agriculture in rural farms to high-tech vertical farming in urban areas, public spaces, and vacancies: technology is employed not to replace traditional methods but to complement, support, and expand them. Innovations such as digital platforms for Realtime demand driven food distribution, AI-driven supply chain optimization, and blockchain for traceability exemplify how technology could bring efficiency and transparency to the food system. 

Smart Food Hubs prioritize community involvement and empowerment. Designed to be accessible and inclusive, they ensure that benefits are equitably shared among all participants, from small-scale farmers to gastronomy and urban consumers.  

Central to this initiative is our biodiverse, regenerative, and shared climate system itself, which serves as a common foundation for various stakeholders in our city-region food system. This central focus may assist in resolving potential conflicts between urban food movements, which are often sceptical of high-tech solutions in the center, and Smart City initiatives having to explain, that of cause humans are at the center and may question the production scalability of non-tec growing movements to feed a significant portion of the population.  

In the integrated model proposed in this article, both high-tech and grassroots approaches contribute towards the collective objective: to feed people with nutritious food produced within our city region. 

To transition this theory into practice, I have proposed a four-month living lab experiment in a participatory space open to the public seven days a week, located in the heart of our city. In this setting, we could plan, install, and operate a Smart Food Hub connected to a solar grid. This involves automating the growth of various foods, measuring conditions and outputs, and managing the distribution of ingredients. Additionally, these ingredients will be utilized to create tasty menus for a school canteen, with an open invitation for public participation. 

The newly built Smart Food Hub will need to establish connections with a second producer from the urban food movement for additional earth-grown and outdoor produce, as well as a commercial city-region producer supplying grain and flour. All three nodes must be interlinked to serve healthy, tasty, ‚fast-good‘ dishes in a school canteen. These dishes should be well-designed and effectively communicated to potential customers as well as the whole journey of the experiment including datasets, photographies and insights. I will delve into the specifics of this experiment once my proposal receives approval. 

Integrated Smart Food Hubs. Connecting established Urban Food Movements, Smart City Agendas, and City-Region Food Producers for the common good of sustainable, regenerative food security in our city regions.  

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Integrierte Smart Food Hubs. Die Verbindung von etablierten urbanen Ernährungsbewegungen, Smart City-Agenda und Produzenten in Stadtregionen

Von der Theorie zu einem vorgeschlagenen kleinskaligen Experiment in einem Living Lab
von André Boeing

30. Januar 2024

Das Konzept der Smart Food Hubs erweist sich als zentrale Strategie zur Integration und Optimierung verschiedener Elemente unserer Ernährungssysteme, wenn es aus einer integrativen Perspektive betrachtet wird, in der „smart“ nicht nur auf technologiegetriebene Lösungen beschränkt ist. Diese Hubs, die als Knotenpunkte innerhalb eines größeren Netzwerks agieren, vereinen die Stärken traditioneller, organischer und indigener landwirtschaftlicher Praktiken mit urbanen Ernährungsbewegungen und modernsten technologischen Innovationen. Der Fokus geht über die reine Steigerung der Produktionseffizienz hinaus; er umfasst auch die Förderung nachhaltiger Praktiken, die Förderung von Ernährungsbildung, den Erhalt des ökologischen Gleichgewichts und das Ziel, zur Ernährungssicherheit für alle beizutragen.

Ein kritisches Element dieser Hubs ist die Integration von städtischen und ländlichen Dynamiken. Die Stärkung der Verbindung zwischen Stadtregionen verbessert das Kontinuum der Lebensmittelproduktion und -verteilung und kommt sowohl städtischen als auch ländlichen Gemeinschaften zugute. Dieser Prozess beinhaltet nicht nur den physischen Warenfluss, sondern auch den Austausch von Wissen und Praktiken und verbindet effektiv das Beste aus vielen Felden.

Technologie spielt eine entscheidende Rolle in diesen integrierten Hubs. Von der Präzisionslandwirtschaft in ländlichen Betrieben bis hin zu Hightech-Vertikalfarmen in städtischen Gebieten, öffentlichen Räumen und Leerständen: Technologie wird eingesetzt, um traditionelle Methoden nicht zu ersetzen, sondern zu ergänzen, zu unterstützen und zu erweitern. Innovationen wie digitale Plattformen für Echtzeit-Nachfrage gesteuerte Lebensmittelverteilung, KI-getriebene Lieferkettenoptimierung und Blockchain für Nachverfolgbarkeit sind Beispiele dafür, wie Technologie Effizienz und Transparenz in das Lebensmittelsystem bringen könnte.

Smart Food Hubs priorisieren die Einbindung und Partizipation der Gemeinschaft. Sie sind so gestaltet, dass sie zugänglich und inklusiv sind und gewährleisten, dass die Vorteile unter allen Teilnehmern gerecht verteilt werden, von Kleinbauern bis zu Gastronomen und städtischen Verbrauchern.

Zentral für diese Initiative ist unser biodiverses, regeneratives und gemeinsames Klimasystem selbst, das als gemeinsame Grundlage für verschiedene Akteure in unserem Stadtregion-Ernährungssystem dient. Dieser zentrale Fokus könnte lösend helfen, potenzielle Konflikte zwischen urbanen Ernährungsbewegungen, die oft skeptisch gegenüber Hightech-Lösungen sind, und Smart City-Initiativen, die möglicherweise die Produktionskapazität und Skalierung nicht-technischer Anbaumethoden für einen bedeutenden Teil der Bevölkerung in Frage stellen.

In dem in diesem Artikel vorgeschlagenen integrierten Modell tragen sowohl Hightech- als auch Basisansätze gemeinsam zum kollektiven Ziel bei: Menschen mit nahrhaftem Essen aus unserer Stadtregion zu versorgen.

Um diese Theorie in die Praxis umzusetzen, habe ich ein viermonatiges Living-Lab-Experiment in einem öffentlichen, an sieben Tage in der Woche geöffneten Raum im Herzen unserer Stadt vorgeschlagen. In diesem Rahmen könnten wir einen mit einem Solar-Grid verbundenen Smart Food Hub planen, installieren und betreiben. Dies beinhaltet die Automatisierung des Wachstums verschiedener Lebensmittel, die Messung von Bedingungen und Output und das Management der Zutatenverteilung. Zusätzlich werden diese Zutaten verwendet, um schmackhafte Menüs für eine Schulkantine zu erstellen.

Der neu gebaute Smart Food Hub muss Verbindungen zu einem zweiten Produzenten aus der urbanen Ernährungsbewegung für zusätzliche, in Erde und im Freien angebaute Produkte sowie zu einem kommerziellen Produzenten aus der Stadtregion, der Getreide und Mehl liefert, herstellen. Alle drei Knotenpunkte müssen vernetzt sein, um gesunde, schmackhafte und ‚fast-good‘ Gerichte in einer Schulkantine anzubieten. Diese Gerichte sollten gut gestaltet und effektiv an potenzielle Kunden sowie die gesamte Reise des Experiments einschließlich Datensätze, Fotografien und Einsichten kommuniziert werden. Ich werde auf die Einzelheiten dieses Experiments eingehen, sobald mein Vorschlag genehmigt wird.

Integrierte Smart Food Hubs. Verbindung von etablierten urbanen Ernährungsbewegungen, Smart City-Agenden und Produzenten in Stadtregionen für das Gemeingut einer nachhaltigen, regenerativen Ernährungssicherheit in unseren Stadtregionen.

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The first 15-day sprint and three magic tools for the eXPedition

The first 15-day sprint and three magic tools for the eXPedition

January 25th 2024 – André Boeing

A magic journal to document the expedition in an artistic way and even spoken word. A Game Map to not get lost in the wide fields of the city region food systems. Magic Quest cards to keep the Focus & Fun. And a 0€ Shop, where everything is gifted for free. Those were the Three Gifts of the first agile 15day sprint into an urban expedition.

To be honest. I am super happy and super exhausted at once. Agile sprints have this beautiful rush of fast, unrestricted creativity. The liberty of Playfulness and even foolishness. And…the very long days and night hours and not caring enough for the body.

All the digital tools are now there to document the Journey in realtime while it happens and share helpful stuff. Nothing worse then caught up documentation after months in a project. + the public transparency factor is granted.

Anyway. Development Sprint I. is done and I am so ready to go into the exciting Contact Phase next week….meeting people, groups, organizations, the many actors in our city region food system. But before that…I order my  self a full 3 day weekend of to re-generate.

See you next week with new adventures….
yours,

André „Cyberhippie“ Boeing,
Druid of the Urban Grove Ivy Oak in Kassel

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Creative Card Crafting

Creative Card Crafting


Crafting additional Cards for the food system board+card game is a fun process. It serves themed card Booster-Packs and Sets for specific purposes.

  • KRITA Open-Source and Free

    Krita is a professional FREE and open source painting program. It is made by artists that want to see affordable art tools for everyone.

    Download KRITA

  • After opening the editable PSD File of the Card Maker Workbench you find just 4 folders containing everything you need to craft your own card.

    Card Maker available here

    Download Card Maker


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Game Rules of the food system board game

Food System
the board & card game

  • free and open-source game for 1-4 players

  • Players explore four distinct and interconnected quadrants of „Food Systems“ through Research & Action Quest cards.

  • Players train practical skills in research, creativity, solution design, and presentation, while learning about interconnected food systems both in their region and around the world.

  • Game time is typically 40 minutes for normal matches (30 minutes for 2 players). A normal match consists of two rapid rounds.

  • Matches can be extended with additional rounds, and daily quest cards can be unlocked while progressing through the four quadrants of the food system over a period of time.

  • The game can be expanded with Booster Packs and Sets to cater to specific needs in settings such as preschools, high schools, universities, homes, open educational spaces, with friends, or focusing on specific themes.

  • An Augmented Reality (AR) Bot can be activated on the players‘ smartphones without needing to install an app, simply by scanning the game board. This animated and entertaining bot helps players learn how to play the game.

rulebook v0.3 january 19th, 02024


We will provide the free download version of the game to print out at home or educational places soon. It contains all the PSD files and rulebooks to craft your version of the game.

Current status of Game Development

idea conceived and development started:
January 9th, 2024

updated: January 25th, 2024

Alpha Kit now available in our 0€ store to try it out.
Contains Game Board, Cards, Focus Visor, Scoresheet
and Card-Maker.

Download Alpha Kit


Game Elements


The Game Board

4 Food System Quadrants:
One, where it all grows. One, where it is being processed. One, where it is being cooked and eaten. And one, where all the waste goes.

  • Q1: Cultivating

    Agriculture, Aquaculture, Horticulture, Permaculture… Big Farming, Home Gardening, Community Gardening. Indoor Growing..

    You get the idea: Q1 is the Quadrant, where all the raw food ingredients grow. In soil & water, with seeds growing, supported by air, light and time..

    Cultivation is everything that supports the growth of specific organisms in a shared, bio-diverse habitat.

  • Q2: Processing

    This is the quadrant, where all the raw food ingredients go to be „processed“: changed or mixed with other ingredients into new food products and then packaged for transport.

    The Wheat from the farmer that´s processed into flour for bred with a help of a mill is a simple example.

    20 tons of tomatoes that go into processing, where they become de-hydrated into a pulverized form and mixed with additives like flavor enhancers, chemical components to keep the mixture dry, bind fats or enhance the kick with sugars is a more complex example of processing.

  • Q3: Cook & Eat

    Well yeah. This one is easy. This is where we cook and eat 😀 . It is also the quadrant of Nutrition and Health.

    At home, in Gastronomy, via delivery food, in cantines @ schools, universities and work places; in clinics and welfare spaces. At birth and funerals. Cooking & Eating +  the culture around it is a global phenomena and connects us all in a bio diverse food web. It has been there since we had to eat and will be long with us since we have to eat.

  • Q4: Waste

    This quadrant is also being called „The Wastelands“.  An ugly place we might think, the least pretty of the 4.

    And yet it is also full of components for re-cycling into new products depending on the waste types and practices.


R&A Quest cards

Research & Action cards take you on quests: tiny tasks and missions in different areas.

The top left corner indicates one of the 4 quadrants = quest type. Cultivation, Processing, Cook & Eat, Waste.

The top right corner indicates it´s basic time demand.
5=5 minutes. In round 2 the 5 minute card can be upgraded with the +10 to a 15 minute quest.

If you like the quest topic of your card and 5 minute quest, you can upgrade and extend your research with an additional 15 minutes in the next round.

strategic tips:

Especially well performed quest presentations and research efforts have more chances to receive additional points from other players.

With an upgrade you gain 5 additional minutes to really dig deep and shine with your quest presentation.  (5 minutes 1st round + 15 minutes 2nd round = 2o minutes total for one quest) compared to one 5 minute quest card in round 1 and another 5+10 quest in the second round.

Some more example cards from each quadrant.
Click to see full size.

Daily Quests

Can be played once per day until the Games ends. Unlocked, if your group decides to continue the Game with additional matches over the course of days and weeks.



Focus Joker Card

Can be played once per normal Game during the second round instead of a regular card. You receive a visor focus + sheet to center on one food product and have to explore it along all 4 quadrants.

  1. Search for a food product in your surrounding and place it in the center. For real or in your mind if it is to big. For example: tomato ketchup
  2. On the top right (cultivation) list all the raw ingredients that seem to have an agricultural background. Tomatoes, etc. and continue clockwise
  3. On the bottom right (processing) list all the additives and chemical components added during the processing of the raw ingredients from the first quadrant. (Sugar, mononatrium glutamat, E405,  glyceride, flavor enhancers, acids)
  4. Bottom left (Cook & Eat) imagine a couple food menus the product can be used in and data or guesses about the nutritional value of the food product and menu. How could the Tomato ketchup in our example have been created in a different way ?
  5. On the top left (Waste) list the waste components, waste types and recycability that came with the food product. (Plastic or glas bottle, aluminum tube, etc.

Advantage: If you play a joker this round you can give yourself a +1 during scoring phase after your presentation

Epic upgrade

This one comes in future version of the game. You probably saw 10 steps on the inner cross lines of the Joker Circle, reminding of binocular and being called the „Focus Visor“.

We currently develop a math model to plot a food product within the quadrants with more precise indicators. The x and y axis in the „Cultivation“ quadrant for example define the transportation length from the place where it grows and has been harvested to processing or cooking. From where did it come from ? How far did it have to travel ? The y axis indicates the effort and energy we had to put into the growth of the product.
Both axis from 1 to 10 allow for subjective guess work and could be used for real data experiments. Where 1 in this example stands for „grown in my garden“ on the x axis (distance traveled) and  „low input need. Soil, Water, Light, time“. Or 10: Comes from very far way + Needs a lot of resources: Water, Chemical Fertilizer, etc.

Jee, this is getting to long. You´ll get the idea. All quadrants have different x and y axis labels. Waste for example one axis with „recycability grade“…this is where its gets complex and has been moved forward in the development roadmap for later versions of the game.


Game Card Expansions

Card packs & sets extend the Base Game with additional cards and can have a special theme & focus.
They are crafted by players and curated in our upcoming 0€-shop, home of the free download & craft coop products.

Booster Packs

Packs of a couple quest cards and Daily Cards focusing on a specific theme

Sets

Full, playable card sets with a specialized theme. For example: Primary school, High schools, Universities, family household, friends group or specific places and their services, spaces and equipment


The Score Sheets

1 player scoresheet with space for 6 matches and Daily Quests in one week + an overview in which quadrants you have gained experience through playing cards of that quadrant. Format A5 – two on 1 A4 side.
Space for Player Name, Image and additionals.

1 Highscore Board


Gameplay & Rules

Players:
1-4

When played in group sessions (classes, youth center, etc.) more game sets can be printed out – for example 4 groups with 4 players each. Groups could even compete or cooperate if they have the same quest.

Match Time:
40 minutes 4 players

30 minutes 2 players. One 5 minute quest with a 1 minute presentation each player, one 15 minute quest with 3 minutes presentation time each.
Can be extended with more rounds and weekly quests..

Preparation

you need:

  • the Gameboard

  • Food products. Naturally they should be around where the game is being played. If not, get some before the game

  • 1 Card Deck =  4 staples of Quest cards sorted by Quadrant. 2 copies of each quest card

  • 1  Focus Joker for each player

  • an empty bottle or pen for spinning

  • printed focus visor sheets

  • printed player score sheet

  • printed highscore sheet

  • Smartphone, tablets, Laptops or PC´s
    connected to the Web for research

Decide who wants to play the role of the time keeper. It can be a player or moderator. As a time keeper you have to be very strict about keeping the 5 minute and 15 minute rounds + 1 minute and 3 minute presentation times.  Have your smartphone or stopwatch and a super loud sound ready when the time is up.

Decide  quickly who spins first (all players begin simultaneously anyway after all picked a card, so there is no game advantage in spinning first, just being the first spinner of the game -)

One Match consists of 2 rounds with a 5 minute quest and max. 1 minute presentation and a second round with a 15 minute quest time and  max. 3 minute presentation.

round 1
– the 5 minute Quest

  • 1

    Spin the bottle

  • 2

    Pick a card from the deck in the quadrant, where the bottle stopped.

  • 3

    When all players have spinned and picked a quest card, the timekeeper starts the countdown.
    All players now have 5 minutes to research the quest.
    The +10 can be ignored in this round.

  • 4

    When 2 players recognize, that they picked the same quest card, they can either compete, cooperate or ignore the coincidence. If cooperating you can present as a team during presentation phase.

  • 5

    All players present their findings and have 1 minute available each. After the presentations players can give other players a +1 if they think, the quest presentation has been solved or presented especially well. This is optional. If players don´t want to give +1 they can simply say nothing. If you played this quest as a coop team both players receive the same amount of points.

    If players solved the quest, note 1 point in the 5 minute Quest row + additional +1 points from the other players

round 2
– the 15 minute Quest

  • 1

    Players decide if they want to upgrade their 5m Quest card to a 15m Quest with the additional +10 tasks
    OR if they want to pick another card (now with the +10 upgrade automatically unlocked).
    OR if they want to use their Focus Joker, which can be played once per match.

  • 2

    Spin the bottle for players who did not upgrade to a 15m card, nor used their Focus Joker. Then pick another card from the quadrant the bottle stops in. Players who pick a new card could then use their Joker as an option before proceeding.

  • 3

    When all players upgraded or picked a new quest card or used the focus joker with it´s required food product, the countdown begins.  All players now have 15 minutes to research the quest.

  • 4

    When 2 players recognize, that they picked the same quest card, they can either compete, cooperate or ignore the coincidence. If cooperating you can present as a team during presentation phase.

  • 5

    All players present their findings and have 3 minutes each. After the presentations players can give other players a +1 if they think, the quest presentation has been solved or presented especially well. Simply hold a thumbs up into the middle to indicate you give a +1 to another player. This is optional. If players don´t want to give +1 they simply do not put their thumb up.

    If players solved the quest, note 3 points in the 15M Quest row + additional +1 points from the other players

All Players can now vote to play another 5+15 minute match, end the match or end the game.

  • If the game ends, the highscores are final

  • If you get together for another match some other time, the game is saved and just „on pause“- keep the highscore sheet save as well.

  • Daily Quest cards unlock, if you continue the Game another time.

When the match or game ends, each player adds all points from the last match to the score sheets.

The Daily Quest Card

  • Unlocks when players continue the game another time with more matches. Random pick. Tradable.
  • max. 2 cards
  • Each card can be played once a day
    until next group match
  • Pick 2 random daily quest cards from the Daily Quest staple face down, then read them out to the group
  • You can now trade with other players or keep your cards if you like during the TCG phase.
    ( Trade Card Game….;-)
  • Add 2 points per day and daily quest (max. 4) in your personal score sheet in the day row after successful completion.
  • When you get together as a group again, present evidence of your Daily Quests (pictures, social media posts, creations, etc.)
  • Other players can give you a +2, indicating with a „thumbs up“ if they are impressed with your daily progress after presenting your daily results.
  • before the new match, add all points from your daily quests to the current highscore sheet

Repeat playing Matches and Daily´s until the Game ends.

(it could as well take a whole month or longer ;)….

GL&HF
Good luck & have fun.

Crafting Additional cards, booster packs and sets…

in development

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Theoretical overview and papers in the study of food systems

Theoretical overview and key findings from 18 research papers in the study of food systems

André Boeing, January 15th 2024


The concept of food systems encompasses a broad spectrum of activities and contexts, ranging from basic production and processing to advanced integration into urban planning and smart city designs.

This page provides a succinct overview of food systems across three distinct but interconnected domains: general food systems, food systems in city regions and food systems within smart eco-cities. Each section offers a summary of key findings from recent research papers, highlighting the evolving nature of food systems and their growing importance in sustainable urban development.

food systems

Foreword

My proposal for a simplified 4 quadrant model of integrated  food systems in the educational context of the ktopia project resulted from the complexities and layers I found in the theoretical studies and CRFS Frameworks. Although of immense value in policy making, process design and science, complex models are challenging in communicating to a diversity of people in participatory citizen food system projects.

One, where it all grows. One, where it is being processed. One where it is being cooked and eaten and one where all the waste goes. Cultivation > Processing > Cook & Eat (consumption) > Waste. This model can be explained on one hand with the thumb touching the other fingers. It is simple enough to use in food systems education and inclusive participation from pre-school to the many diverse actors in city regions.

Taking „A conceptual model of the food and nutrition system“ from J. Sobal, L. Khan and C. Bisogni from 1998 as a foundation to illustrate the complexity.


 „Four major types of models were identified: food chains, food cycles, food webs and food contexts. The integrated model developed included three subsystems (producer, consumer, nutrition) and nine stages (production, processing, distribution, acquisition, preparation, consumption, digestion, transport, metabolism).

The integrated model considers the processes and transformations that occur within the system and relationships between the system and other systems in the biophysical and social environments. The integrated conceptual model of the food and nutrition system presents food and nutrition activities as part of a larger context and identifies linkages among the many disciplines that deal with the food and nutrition system.“
(Sobal, Khan, & Bisogni, 1998)

To further deepen the understanding of food systems and application in our city region Kassel, Germany I created this research page as a basic overview separated into 3 sections with 6 key findings from research papers.

André Boeing, January 2024, Kassel

1. Food System in the general context

  • Conceptual Framework of Food Systems

    Food and nutrition activities are part of a larger context, with subsystems including production, processing, and consumption. This integrated model considers the relationships between these activities and the biophysical and social environments (Sobal, Khan, & Bisogni, 1998)

  • Rapid Transformation in Developing Regions

    Food systems in developing regions have undergone rapid transformations, largely influenced by agricultural research and innovations. These changes have significant impacts on consumers, farmers, and the overall efficiency and sustainability of the food chain (Reardon et al., 2019).

  • Sustainability and Vulnerability

    Sustainable food systems are critical for addressing environmental, economic, and social challenges. A model that articulates the vulnerability and resilience factors to global changes can guide policy towards sustainability and improved food and nutrition security (Allen & Prosperi, 2016).

  • Environmental Impacts and Limits

    The food system is a major driver of environmental challenges, including climate change and resource depletion. A combination of measures, including dietary changes and improvements in technology, is necessary to mitigate these impacts and keep the system within planetary boundaries (Springmann et al., 2018)

  • Biomass Metabolism and Resource Efficiency

    The food system significantly influences the biogeochemical cycles of carbon, water, and nitrogen. Understanding the total turnover of biomass and resource efficiency is crucial for assessing the environmental impacts of the food system (Wirsenius, 2003).

  • Role of Agricultural Biodiversity

    Agricultural biodiversity is essential for the resilience of traditional food systems and global food security. It plays a key role in balancing diet diversity, health, and sustainable economic growth (Johns et al., 2013).

In conclusion, food systems are multifaceted and critical for global well-being, requiring integrated approaches to ensure their sustainability, efficiency, and resilience in the face of environmental and socio-economic challenges.

2. Food System in the context of city regions

Food systems within city regions, also known as City Region Food Systems (CRFS), are increasingly recognized as vital for enhancing urban food security and sustainability, especially in the face of challenges like urbanization, climate change, and socio-economic disparities. The following points provide a comprehensive overview of the current understanding and initiatives related to CRFS:

  • Smart City Planning and Urban Food Systems

    The integration of smart city planning with urban food systems can promote flexible and inclusive governance models, emphasizing technological and social innovations tailored to specific city-region contexts (Maye, 2019).

  • Integration of Urban and Rural Development

    The CRFS approach supports local governments and policymakers in making informed decisions to improve urban and regional food system sustainability, taking into account the integration of urban and rural areas. Case studies from Latin America highlight policy uptake and territorial food planning (Dubbeling et al., 2017).

  • Resilience During Pandemics:

    The resilience of city-region food systems during crises, such as the COVID-19 pandemic, is crucial. The case of the Paris-Rungis market illustrates the importance of collaborative supply chain resilience, including partnerships, digitization, and multi-stakeholder control (Thiesset & Vlachos, 2022).

  • Building Resilience to Shocks

    A CRFS approach can contribute to regional sustainability and resilience to shocks like COVID-19 and climate change. Key entry points include multistakeholder engagement, robust infrastructure support, system-centered planning, and effective policy implementation (Blay-Palmer et al., 2021)

  • Inclusive and Transformational CRFS

    A critical assessment of the CRFS approach suggests its potential in addressing complex challenges like integrated governance, territorial development, metabolic flows, and climate change, thereby contributing to sustainable food systems (Blay-Palmer et al., 2018).

  • Foodscapes in Rapidly Urbanizing Regions

    An exploration of Dar es Salaam’s foodscape reveals that staple foods are sourced from rural hinterlands through a food system that represents a working alternative to the global corporate food system (Wegerif & Wiskerke, 2017)

In conclusion, city-region food systems play a crucial role in addressing the sustainability, resilience, and equity challenges of urban food security. This requires a collaborative and integrative approach involving various stakeholders, innovative practices, and effective policy frameworks.

3. Food System in the context of smart eco cities

In the context of smart eco-cities, food systems are increasingly being integrated with advanced technologies and innovative approaches to create sustainable, efficient, and resilient urban environments. Here are some key insights from recent studies:

  • Smart City Planning and Urban Food Systems

    The integration of smart city planning with urban food systems can promote flexible and inclusive governance models, emphasizing technological and social innovations tailored to specific city-region contexts (Maye, 2019).

  • Digital Communication in Food Environments:

    Digital technologies can enable participation of all residents, including the food insecure, in co-designing sustainable and inclusive food environments. This approach, known as ‚hacking the foodscape,‘ involves engaging eaters in the co-design of local foodscapes or places related to food activities (Mann, 2020).

  • IoT for Urban Agriculture and Precision Applications:

     Internet of Things (IoT) technology is crucial for automating and providing intelligence to urban agriculture, especially in smart cities. The IoT architecture can enable efficient automation of urban farming and precision agronomy, contributing to sustainable food production within cities (Ordoñez-García et al., 2017).

  • Integrating Urban Food Systems into Smart City Policymaking:

     This study explores the integration of urban agri-food systems into smart city policies. It discusses approaches to democratizing smart city concepts with a focus on market and non-market activities, including forms of urban activism pursuing urban food systems in Australia and Germany (Dela Cruz et al., 2019).

  • Sensor Data Collection in Smart City Food Supply Chains

    IoT systems in smart cities can monitor, analyze, and manage food industries, improving efficiency and accuracy of food provenance. This approach can significantly enhance food safety and traceability in urban areas (Zhang et al., 2013).

  • Foodscapes in Rapidly Urbanizing Regions

    An exploration of Dar es Salaam’s foodscape reveals that staple foods are sourced from rural hinterlands through a food system that represents a working alternative to the global corporate food system (Wegerif & Wiskerke, 2017)

In conclusion, the integration of advanced technologies like IoT, along with participatory and innovative approaches, is central to developing resilient and sustainable food systems in the context of smart eco-cities.

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