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Playful Food System Expedition Quests,  pragmatic k.limate Utopias and mindful Living Lab Ecotopes for growing joyful Optimisms.

ktopia


latest journal entries

6. March 2025

ktopia joins Conscious Food Systems Alliance CoFSA

3. March 2025

3.5 days re-treat, re-align and re-design – ktopia year II

10. February 2025

The 6R of Smarter Wasting towards 0 Wastefulness. The educational framework of the Smart Waste Agency Game, the SWAG

Exploring the
Circular

Being on a playful quest

100%

Open-Source & Common Good Sharing of Findings & Creations

Dreaming

Growing different ways of coop.erating with each other
Co-Creating Social Products

Playful Games for the creative commons, to activate the joy of conscious exploration and active change

Alpha Released Dec, 02024 as an Open Educational Resource under a Creative Commons license during the Social Smart Regional Conference hosted by the German Ministry of City Development

The Smart Waste Agency Game (The SWAG) is an edutaining, open-source tabletop and card game. It immerses players in the world of waste types (waste monsters), recycling techniques (smart multi-tools), and a circular economy – fostering creativity, cooperation, and climate awareness as Agents of Change.


How can we engage into actively exploring the ques.tion: “How can we be smarter with our waste and grow towards 0 wastefulness ?

a conscious quest(ion) in a quest(ion) 😉


ktopia provided idea scouting, Tec+design services and facilitated a temporal coop in which 63 children and teenager, 3 city administration departments and 2 non-profit youth organizations co-created and released an edutaining game – over the course of just 6 agile months in 2024.


FSYS

in pre-development

A fresh coop game design expedition quest for an active exploration of food systems

Learn more about ktopia services and edu story game products:

A coop model of co-creating a social product together

Living Labs are save grounds to try new ways of cooperating with each other.
In our 2024 Expedition and co-creation of our social game product we succesfully tried a different way of doing so. The Project Quest has been in the center of a circle, multiple stakeholder contributed to and received from.

In comparison, this is the more common model of doing a project for a specific “target group”.